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For whatever reason, Giants fans have never been thrilled about QB Daniel Jones. Maybe it’s his slim build, his good-guy image, or the fact that his name seems more like an investment firm than a playoff-winning quarterback.
But outside his homespun humor, Eli Manning was milquetoast, and that worked out fine twice.
There’s reason to believe in Jones. In both of the Giants’ victories, the fourth-year QB guided his team to game-winning drives in the fourth quarter. It doesn’t matter how bland you may be, W’s are W’s. Caesars Sportsbook NY lists the Giants at -1 on the point spread and -115 on the moneyline for Monday’s game against their division foe.
It doesn’t hurt that first-year defensive coordinator Don Martindale has his unit playing inspired G-Men old-school type football. The Giants are pressuring quarterbacks, even if it isn’t resulting in sacks, which is one of the most misleading stats in football. Martindale has his unit’s energy level at 10, and that’s evidenced by the 43% blitz rate the team has used through two games.
The Cowboys have a good defense of their own (seventh in fewest points allowed, and ninth in fewest yards), and last week QB Cooper Rush avoided mistakes to deliver an upset win over the Cincinnati Bengals. But that felt more like luck than a sign that Rush is deserving of being a starting QB in this league.
Dallas team owner Jerry Jones has hinted that maybe Dak Prescott lost his job when Rush led the Boys to their shocking win over the Bengals. But listening to Jones is like taking relationship advice from Kanye West. Grain of salt…large.
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Gameplay
In Caesar’s Empire, you’re in charge of building roads to various cities, collecting points each time that you do. You’ll also collect treasures while doing so, which will score you additional points during the game. The thing to watch out for is that you only ever score the shortest path back to Rome, which may change over the course of the game! Let’s see what that means.
The game takes place over a series of turns until all city tokens are collected. On your turn, you’ll build a road from either an empty city space (one whose token has already been collected) or from Rome. You may build from a city even if you weren’t the one who claimed it. Roads can’t replace other players’ roads, and they must stop at an unclaimed city. You can, however, build through already-claimed cities without stopping, since they’ve already been collected.
Once you connect to a new city, you take the city token and the treasure, placing the city token near your player board and the treasure token on your player board. Make columns of the same treasure and rows of different treasures. If you claim a gold treasure token, place it on the row below the other treasures; it scores differently. After doing so, you’ll score your route back to Rome.
To score your road, you’ll count each road that you placed between your chosen city and Rome. However, if there are multiple paths that connect back to Rome, the path with fewer road minis is used. Each road scores 1 point for the player who placed it, so other players may score points on your turn! If you collected a gold treasure token this turn, the points from the road are doubled. After totaling your score and taking the city and treasure token, your turn ends. Continue on until the last city token is taken, at which point, the game ends.
At the end of the game, players score their city tokens by earning points equal to the highest-value city token they have of each type. The other city tokens do not earn any points. For treasures, collections of different treasures score as well as collections of the same treasure, and a treasure can be part of more than one collection. Gold treasure tokens score differently. Total up your points, and the player with the most points wins!
NFL Week 3: The rundown
Week 3 of the NFL season is jam-packed with intriguing matchups as we have multiple divisional showdowns, such as Miami vs. Buffalo, Detroit vs. Minnesota, and Los Angeles vs. Arizona.
However, that’s not all, as we have a marquee matchup for the ages on Sunday afternoon. Aaron Rodgers and the Green Bay Packers will travel to Tampa Bay to take on Tom Brady and the Buccaneers.
These two have become the class of the NFC, and this will likely not be the last time they meet this season, as this may be a playoff preview.
One more person to keep your eye on this Sunday is Jalen Hurts. The Philadelphia Eagles quarterback could be making a serious push to be this year’s MVP. He has dazzled through the first two games of the season. He’s been deadly both through the air and on the ground.
Hurts has thrown for 576 yards and rushed for 147, and by the way, he’s accounted for four touchdowns already, with three of them being rushing touchdowns. This week he has a great matchup against Washington, who is ranked dead last in opponent’s yards per rush. So look for him to run wild and further capture the nation’s attention.
Pros
- Oh, the minis are fun. They do a really good job of creating directionality, since they’re kind of big and they point in the direction of movement. It’s fun to create big lines of folks marching outward from Rome as you connect cities to the network. I am not sure how easy they’d be to paint, but it would be nice to have some way to better define the shape of the characters on the minis. They’re well-sculpted though, so I appreciate that.
- Surprisingly easy to set up, given all the pieces. The big challenges are making sure the treasure tokens are appropriately shuffled and getting the city tokens onto the right spots. The symmetrical ones are amusing, since I always end up placing them upside down, but even then it’s not too bad to set up, since you really can just dump the minis into a pile for each player color.
- It’s a pretty interesting route-building game, given that your goal is often to intercept or entangle other players’ routes. You’re not just trying to build a long route for yourself (though that definitely helps); you also need to make sure that your opponents can’t build long routes without giving you some of their points. Ideally, you’ll score every turn, but figuring out how to do that is an interesting bit of route-building. I like the chaos that this brings to the game, since figuring out how to effectively cut players off is a good strategy.
- The bright colors are fun. The game pops! It’s got a lot of fun colors on the board, the city tokens, the treasure tokens, and even the minis. I appreciate bright colors, and I think they make the games a bit more engaging, especially lighter games.
- There are a few interesting and different ways to score points, which I also appreciate. You really can make a good number of points from routes, city tokens, or treasures, and figuring out how to prioritize them and make them work for you is a big chunk of making the game work. You need to find a good balance of all three, and it’s challenging to thread that needle properly.
- The art on the various treasures is pretty fun; good variety of them, and I like how they score. I liked all of them, and there were a fun mix of different items. I like how they drive player actions that may not always be “increase length of longest road”. Gives players something to do, and the scoring around them is fun (encouraging players to go deep and wide, which is interesting).
- Individual turns move pretty quickly, too. You’re generally only placing one or two pieces per turn, and trying to size up where you can place to either get high-value cities, high-value treasures, or extend an already-lengthy road. There are a lot of good options, but they don’t take a ton of time to consider, so the game moves at a pretty quick pace, which I appreciate. I’m sure there will still be a few players who get wrapped up in overthinking their turns, but it seems fairly limited.
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